Jump your way across the board. Reach the far row to crown a king.
Pieces move diagonally, one square at a time, always forward β until they're crowned. Jump over an opponent's piece into an empty square beyond it to capture that piece; if another jump is available from your new position, you must take it. Reach the far row and your piece becomes a king, which can then move and capture diagonally in any direction.
Pick "Play with Friend", create a room, and share the code or invite link. Moves are exchanged between the two browsers using a direct or relayed connection. No game account is needed; keep both tabs open and allow for connection delays.
Control the four center squares early β pieces there have more possible moves and influence more of the board. Look for double and triple jump opportunities, since a well-placed piece can sometimes capture several enemy pieces in a single turn. Keep some pieces on your back row for as long as reasonably possible, since that stops your opponent from reaching it and crowning a king.
Are jumps mandatory? Yes β if a capture is available, you must take one; you can't make a simple move instead.
How does a piece become a king? Any piece that reaches the opponent's home row is automatically crowned and can then move and capture diagonally in any direction.
What happens if I have no legal moves? If it's your turn and none of your pieces can move or capture, you lose the game immediately.
Uncrowned pieces move diagonally forward; kings can move diagonally in either direction. Available captures are mandatory in this version, so a quiet move may be unavailable even when its destination looks empty. After a jump, another capture by that piece must continue if one is available. Inspect the entire chain and its final square before choosing among capturing pieces.
Your piece can jump an opposing piece into an empty square beyond it. From that landing square a second enemy piece can also be jumped. The turn continues with the second jump; you cannot stop simply because the first capture looked sufficient. Now inspect the final square: if it is exposed to an opponentβs reply, the number of captures alone does not tell you whether the exchange helps.
Reaching the far row crowns a king, and having no legal move loses the game. Checkers variants differ: use this gameβs highlighted legal moves and mandatory-capture behaviour rather than importing flying-king or backward-man rules from another version.
Send a direct link to Checkers.