Peg Solitaire
Jump one peg over another and remove it. Can you leave a single peg on the cross board?
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How to play Peg Solitaire
- The cross-shaped board starts with its centre hole empty. Select a peg, then an empty hole two positions away horizontally or vertically.
- A legal jump passes over exactly one neighbouring peg, removes that middle peg and moves the selected peg into the empty destination. Diagonal jumps are not allowed.
- Leave one peg anywhere on the board to win. Undo reverses jumps from this visit. If no jumps remain with several pegs still present, undo or start a new game.
Peg Solitaire practice guide
Keep a route for the last pegs
Removing the nearest available peg can leave a lone peg at the tip of an arm with no neighbouring partner. Before a jump, look at the shape left behind. A useful move opens space while keeping nearby pegs connected by future jumps. The four arms matter together: clearing one completely too early can remove a bridge needed by another.
A peg is stranded at an arm’s tip
Only one peg remains in the outer end of an arm and the adjacent hole is empty. That peg cannot jump without a middle peg. A previous move may need to be undone so a partner can approach it. The board’s Undo control lets you inspect this consequence without losing the entire attempt.
A focused practice session
- After each jump, check whether any remaining peg has become isolated.
- Use Undo to compare two different ways of clearing one arm.
- Near the end, plan two jumps together instead of choosing only the next capture.
What to keep in mind
The win condition is one remaining peg anywhere, not specifically in the centre. The game reports a stalled board but does not claim that every sequence can still be solved.