Drag your mallet to defend your goal and strike the puck into theirs. First to 7 wins.
Drag your mallet anywhere within your half of the table to block and strike the puck. Hit it past your opponent's mallet and into their goal to score. First player to reach 7 goals wins the match. Play against the computer, share the screen with a friend for local two-player, or connect online with a friend on a different device.
Pick "Play with Friend", create a room, and share the code or invite link. The player who creates the room defends the bottom goal; whoever joins defends the top. Puck updates are exchanged over a direct or relayed connection. Keep both tabs open; network delays can affect online play.
Stay closer to your own goal than the center line by default β it's easier to react to an incoming shot from a defensive position than to chase the puck back after committing forward. Strike the puck off-center when you want to change its angle sharply, similar to hitting a pool ball. Watch your opponent's mallet position, not just the puck itself β where they're set up to hit from tells you where to expect the puck next.
How many goals win a match? First to 7 goals wins.
Can two people play on one phone? Yes β in 2 Players mode, both people can drag their own mallet at the same time using multi-touch.
What happens after a goal? The puck returns to the centre for the next exchange. The first player to seven goals wins.
Drag your mallet within your half of the table. Your position should let you block the route towards your goal while still reaching the puck. Rushing to the centre for every attack can leave the goal open behind you. After striking, watch the puckβs direction and bring the mallet back towards a useful defensive position. The first player to seven goals wins.
A puck is travelling towards your goal near one side of the table. Moving the mallet far forward to hit it hard may let it pass behind you. First put the mallet across the puckβs path in your half, then choose the direction of the return. If the opponent is covering the centre, a wall rebound can change the approach angle, but it still needs a clear route past their mallet.
The room creator defends the bottom goal and the joining player defends the top. Keep both tabs open for online play. A restart begins a fresh match; a good local result does not measure connection latency or establish that every network will behave identically.
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