Mini Golf
Six small courses, one low total. Read the walls, use a gentle touch near the cup, and make the next shot easier.
Drag back from the white ball and release, or use Angle, Power and Shoot. Angle −90° points up, 0° right, 90° down. Space shoots; P pauses.
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How to play Mini Golf
- Complete six holes in as few strokes as possible. Course par is 19. Par is a reference target, not a requirement to advance. Your lowest completed course total is the saved best.
- Start a drag within the white ball’s area and pull away from the direction you want to shoot. The dotted line shows direction and relative power, not a predicted final path. A short tap does not spend a stroke.
- Walls bounce the ball and reduce its speed; the grass also slows it. A fast ball can cross the cup without dropping, so use a softer approach. You can shoot again only when the ball stops.
- A hole ends when the ball drops or after the 12th shot stops. A capped hole scores 12. Choose Next hole to continue or Finish course after hole six. Completed holes save, while reloading replays the current unfinished hole from its start. New course clears that course progress, not your best.
Mini Golf practice guide
Plan where the ball should stop
The flag is the final destination, but the useful target for a difficult shot is often a clear patch of grass. A straight attempt at the cup can meet a barrier or leave the ball on the wrong side of the next turn. Read the whole route before setting power. Wall rebounds lose speed, and the grass slows every shot, so a bank shot will not travel as far as an equally strong shot across open grass. The dotted aiming line indicates direction and power; it is not a complete trajectory forecast.
Play around the bank-shot barrier
On hole three, a horizontal wall reaches from the left edge across most of the fairway. The ball begins below it and the cup is above. Aim first into the open lane at the right edge. When the ball stops in a useful position, send the next shot through that lane. Trying to force a direct diagonal through the solid wall only produces a rebound. Two controlled shots can make a shorter final approach.
A focused practice session
- On the opening hole, try medium power and watch the stopping distance before your second shot.
- Use the Angle slider to repeat a direction, changing only Power to learn how the ball rolls.
- On later holes, plan a safe landing area around each barrier before trying to improve your course total.
What to keep in mind
The cup catches a sufficiently slow ball; a fast pass can miss. Each hole has a 12-stroke cap, and a capped hole scores 12. Best score uses all six holes. Reload resumes after completed holes and replays the current unfinished hole.