One tap moves both. The cyan orb falls, the gold orb floats — keep them both alive at once.
Two orbs share one control. The cyan orb on the left obeys normal gravity and falls unless you flap, which pushes it up. The gold orb on the right is mirrored — it drifts upward on its own, and the same flap pushes it down instead. Both sides scroll toward gaps at the same time, so a single tap needs to help whichever orb needs it more without ruining the other's position.
A tap raises the cyan orb and lowers the gold orb. That can help both when cyan is too low and gold is too high, or create a difficult trade-off when their next gaps need different timing. Read both independently placed openings before correcting.
Watch both lanes at once instead of focusing on just one — since a single tap affects both orbs, you need to think about their combined position rather than either one alone. Use short taps for fine adjustments rather than long holds. When you're unsure, try to keep both orbs closer to the vertical center of the screen, since that gives you the most room to react either way.
Why does my tap seem to help one orb and hurt the other? That's intentional — the cyan orb rises on a tap while the gold orb sinks, so every tap is a trade-off between the two.
Is there a way to make it easier? Yes — the game starts at a gentle speed and gap size, and difficulty ramps up slowly the longer you survive.
Does my score reset if I crash? Yes — the run ends immediately, but your best score is always saved for next time.
A flap sends the left cyan orb upward and the right gold orb downward. Between flaps their gravity directions are reversed too. Watch the approaching opening on each side before deciding when to tap. The two gaps are generated independently, so steering by the left side alone can be unsafe on the right. Space or individual taps control the same shared action.
If the cyan orb is below its opening and the gold orb is above its own opening, a flap moves both towards their targets: cyan rises and gold sinks. If cyan is already near the upper edge while gold needs to drop, the same flap is more difficult to time safely. Compare both distances from danger before reacting to only the side that first catches your eye.
Either orb touching an edge or pipe ends the run. Speed increases and gaps become less forgiving over time. Because the openings vary, there is no single tap sequence guaranteed to pass every pair; use the early space to learn the joint movement.
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