Drag to move. Your character auto-fires at the nearest zombie — just focus on staying alive.
Drag anywhere on the arena to move your character — you fire automatically at whichever zombie is closest, so there's no separate aim button. Zombies spawn from the edges and shuffle toward you from every direction, faster and in bigger bursts the longer you survive. Getting touched by a zombie costs health; run out of health and the siege ends. Six kinds of power-ups occasionally drop — walk over them to collect.
Medkit restores health. Weapon speeds up your fire rate for the current run. Speed boosts your movement for a few seconds. Multi-Shot fires a three-way spread instead of a single shot. Piercing lets your shots punch through multiple zombies in a line. Shield makes you immune to damage for a few seconds after collection. Pickups activate immediately and cannot be stored for later use.
Keep moving in loops rather than standing still — since you auto-fire at the nearest threat, constant movement naturally spreads damage across the whole horde instead of one cluster overwhelming you. Lead zombies away from clusters before turning to fight, effectively thinning them out one or two at a time. A collected Shield activates immediately. Use its short protection window to move towards open space instead of assuming it will last through the next wave.
Do I aim manually? No — your character always fires at the nearest zombie automatically, so movement is your only real decision.
What are the different zombie types? Green zombies are standard, orange ones move faster but have less health, and red ones are slower but take more hits to bring down.
Does the game get harder over time? Yes — waves increase roughly every 16 seconds, zombies move faster the longer you survive, and from wave 3 onward extra zombies burst-spawn together.
Drag to steer your character; shots automatically target a nearby enemy. This makes movement your main decision. Read the space around the character and avoid arriving at an edge with enemies approaching from both directions. A broad curve can pull several pursuers behind you, while a sudden reversal can send you back through the group. Plan a new exit before the current route becomes a narrow corridor.
A health pickup lies behind a cluster of zombies. Moving straight towards it can cost more health than it restores. First compare a curved route around the cluster with continuing into open space. If you are already enclosed, a distant pickup is not a safe escape plan. A nearby shield can help briefly, but its protection begins when you collect it and does not remove the need to steer away.
Pickups activate on contact; there is no inventory button for saving a shield to use later. Health restores up to the maximum, weapon pickups improve fire rate during the run, and timed effects expire. More dangerous waves make a route that worked earlier less reliable.
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