Bounce upward automatically. Drag to steer left and right — climb as high as you can.
Your character bounces upward automatically every time it lands on a platform — you only need to drag left or right to steer where it lands. Green platforms are solid, blue ones slide back and forth, and orange ones crumble after a single bounce. Purple springs give an extra-high bounce. Going off one side of the screen brings you back on the other side. Fall below the bottom of the screen and the run ends.
Aim for the center of each platform rather than the edge — a partial landing still bounces you, but a clean center landing gives you the most predictable trajectory for lining up the next platform. Treat breakable platforms as one-time stepping stones — never plan to land on the same one twice. When you spot a spring, it's usually worth a small detour, since the extra height it gives can skip past a tricky patch of platforms entirely.
What happens if I miss every platform? Your character keeps falling — if it drops below the bottom of the visible screen, the run ends.
Can I avoid the spike platforms? Yes — they only appear higher up, and steering slightly to land on a neighbouring platform instead avoids them entirely.
Does the game get harder as I climb? Yes — moving and breakable platforms become more common, and spike hazards start appearing the higher you get.
The character jumps automatically on landing; drag left or right to steer. Watch the platform you can reach on the descent, then look one platform beyond it. Solid platforms give a more predictable route than moving or crumbling ones. A spring produces a larger bounce, which also changes how far ahead you need to plan. A high bounce is helpful only if you can still guide the next landing.
A blue platform is sliding to the right beneath you. Aiming at the place it occupied when you started falling can leave you beside it at landing time. Watch its direction and steer towards where it is moving, adjusting as you approach. If an ordinary platform offers a safer landing below, choosing it can preserve the run even when it gives less immediate height.
Orange platforms crumble, so do not plan to reuse one after its bounce. Spikes are hazards to avoid. Moving off a side wraps the character to the other side; check what lies there before relying on that route. Falling below the visible board ends the run.
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